Guide

How to delay an OBS stream without ending it

Delaying your broadcast by a few seconds has become a reflex in competitive gaming. Getting a delay isn't the problem: OBS can do that. The problem is changing it once you're live, and that's exactly what DynamicDelay solves.

Why OBS's built-in delay forces you to end the stream

OBS's stream delay lives in the advanced settings, and its value is locked as soon as the broadcast starts. To go from 0 to 30 seconds between two games, you have to stop the stream, change the setting, then start again. Your viewers see the end screen, the viewer count drops, and the restart breaks the session. Over an evening of ranked games, you repeat that every time.

A relay between OBS and your platforms

DynamicDelay takes the platform's place as far as OBS is concerned. It opens a local RTMP server: OBS sends its stream there just as it would to Twitch, the app applies the delay you asked for, then relays to your real destinations. The outgoing broadcast is held by DynamicDelay, not by OBS, and that's what makes it possible to change the delay on the fly. You move the slider, the delay changes, the broadcast goes on. No cut, no restart, no viewer count reset.

Delay as protection against stream sniping

An opponent who opens your channel mid-game reads your position, your economy and your rotations live. Delaying the broadcast makes that information useless: what they see is already in the past. Twenty to thirty seconds is enough in most competitive games, and DynamicDelay goes all the way down to 0 for the moments when talking with chat matters more than secrecy: a ranked game with a delay, a debrief without, in the same broadcast.

One delay for all your outputs

Since there's a single relay, the delay applies to every destination at once. A simultaneous broadcast to Twitch, YouTube and TikTok stays in sync, even when the formats differ: the landscape canvas and the 9:16 vertical track share the same delay. Nothing to set up platform by platform.

Why DynamicDelay is free, and will stay that way

For years I looked for a tool to delay my stream without ending it every game. I tried building one myself several times without ever getting something that held up: the need looks simple on paper, the implementation much less so. In early 2026, I finally got there.

DynamicDelay runs entirely on your PC: the server relaying your stream is yours, not mine. So there's no server for me to pay for, and no bill growing with the number of downloads. Nothing will ever force me to charge for this app, so I won't.

As for performance, here are the numbers measured in real conditions, window minimized while you play:

0 s
Minimum delay
180 s
Maximum delay
< 0.5%
CPU usage
< 90 MB
RAM used
OBS, Streamlabs
Works with
Free for life
Price